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Vectors and Motion in a Plane



Introduction

Motion in a plane, also known as two-dimensional motion, extends the concepts of motion from a straight line to scenarios where an object moves in a plane (like projectile motion or circular motion). This requires the use of vector quantities and mathematical tools to describe movement in two dimensions (typically x and y axes).

Understanding motion in a plane is crucial for describing a wide range of real-world phenomena, from the flight of a ball to the orbits of planets. We will explore how vectors are used to represent quantities like position, velocity, and acceleration in a plane, and how these concepts are applied to specific types of motion.



Scalars And Vectors

As discussed before, physical quantities can be broadly classified into scalars and vectors.

Position Vector And Displacement

In a plane (or higher dimensions), the position of an object is described by a position vector ($ \vec{r} $). This vector originates from the origin of the coordinate system (usually (0,0)) and points to the object's location.

Equality Of Vectors

Two vectors are considered equal if and only if they have the same magnitude and the same direction. The position where the vector is drawn (its starting point or tail) does not affect its equality. A vector can be translated anywhere in space without changing its identity.



Multiplication Of Vectors By Real Numbers

Multiplying a vector by a scalar (a real number) changes the magnitude of the vector and possibly its direction.

Example: If $ \vec{v} $ is a velocity vector, then $ 2\vec{v} $ is a velocity vector with twice the magnitude but the same direction. $ - \vec{v} $ is a vector with the same magnitude as $ \vec{v} $ but in the opposite direction.



Addition And Subtraction Of Vectors — Graphical Method

As discussed previously in the context of motion in a straight line, graphical methods can be used for vector addition and subtraction in a plane.

These graphical methods are useful for visualizing vector operations but may lack precision for calculations.



Resolution Of Vectors

Resolution of a vector is the process of breaking down a vector into two or more component vectors that add up to the original vector. The most common way to resolve a vector is into components along the mutually perpendicular x and y axes (in 2D) or x, y, and z axes (in 3D).

Consider a vector $ \vec{A} $ in a plane, making an angle $ \theta $ with the positive x-axis.

Resolution is a fundamental step in the analytical method of vector addition and in solving problems involving forces or velocities in multiple directions.



Vector Addition – Analytical Method

The analytical method for adding vectors uses the resolution of vectors into their components.

Steps to add vectors $ \vec{A} $, $ \vec{B} $, etc., in a plane:

  1. Resolve each vector into its x and y components:
    • $ \vec{A} = A_x \hat{i} + A_y \hat{j} $
    • $ \vec{B} = B_x \hat{i} + B_y \hat{j} $
  2. Add the corresponding components: The resultant vector $ \vec{R} = \vec{A} + \vec{B} $ is found by adding the x-components together and the y-components together.

    $ \vec{R} = (A_x + B_x) \hat{i} + (A_y + B_y) \hat{j} $

    Let $ R_x = A_x + B_x $ and $ R_y = A_y + B_y $. So, $ \vec{R} = R_x \hat{i} + R_y \hat{j} $.
  3. Calculate the magnitude of the resultant vector:

    $ R = |\vec{R}| = \sqrt{R_x^2 + R_y^2} $

  4. Calculate the direction of the resultant vector: The angle $ \theta $ the resultant vector makes with the positive x-axis is given by:

    $ \tan \theta = \frac{R_y}{R_x} $

    Ensure the angle is in the correct quadrant based on the signs of $ R_x $ and $ R_y $.

This analytical method is precise and can be extended to adding any number of vectors.



Motion In A Plane

Motion in a plane involves describing the position, velocity, and acceleration of an object that is moving in two dimensions.

Position Vector And Displacement

As mentioned earlier, in a plane, the position is described by a position vector $ \vec{r}(t) = x(t) \hat{i} + y(t) \hat{j} $, where $ x(t) $ and $ y(t) $ are the coordinates at time $ t $. Displacement $ \Delta \vec{r} $ is the change in this position vector: $ \Delta \vec{r} = \vec{r}_f - \vec{r}_i $. The magnitude of displacement is the straight-line distance between the initial and final points, while its direction points from the initial to the final point.

Example: A particle moves from (1, 2) to (4, 6).



Motion In A Plane With Constant Acceleration

If an object moves in a plane with constant acceleration, its motion can be analyzed by considering the x and y components of motion independently. This is because acceleration is a vector, and if it's constant, both its magnitude and direction are constant. Therefore, the x-component of acceleration ($ a_x $) is constant, and the y-component of acceleration ($ a_y $) is constant.

These equations are very similar to the one-dimensional kinematic equations, but applied independently to each component of motion.



Relative Velocity In Two Dimensions

The concept of relative velocity extends to two dimensions. If we have three frames of reference: S (e.g., ground), S' (moving relative to S), and particle P (moving relative to S'), then the velocity of P relative to S ($ \vec{v}_{PG} $) can be found using the velocities relative to each frame.

The general principle is:

$ \vec{v}_{PG} = \vec{v}_{PS'} + \vec{v}_{S'G} $

Where:

This is a vector addition. If frame S' is moving with velocity $ \vec{v}_B $ relative to S, and particle P has velocity $ \vec{v}_A $ relative to S', then the velocity of P relative to S is:

$ \vec{v}_{PG} = \vec{v}_A + \vec{v}_B $

Example: A boat moving across a river. The boat's velocity relative to the water ($ \vec{v}_{boat, water} $) and the water's velocity relative to the ground ($ \vec{v}_{water, ground} $) add up to the boat's velocity relative to the ground ($ \vec{v}_{boat, ground} $).



Projectile Motion

Projectile motion is the motion of an object thrown or projected into the air, subject only to the acceleration due to gravity (ignoring air resistance). This motion is confined to a plane.



Uniform Circular Motion

Uniform Circular Motion (UCM) is motion in a circular path at a constant speed. Although the speed is constant, the velocity is not, because the direction of motion is continuously changing.

UCM is an important example of motion where acceleration exists even though speed is constant.